testliner.blogg.se

Tails of iron all weapons
Tails of iron all weapons











The game is also rather slight in length, I polished off the whole thing in around 7 hours. In an attempt to re-use assets the game perhaps sends Redgi one too many times to the sewers on side-quests and the constant re-growth of walls and plants to hack through in this location proves repetitive. Negatives to Tails of Iron are few and far between. This ensures that the world feels alive and, even on a fetch quests, there’s always something new to see or a different character to meet. In a genius touch, as Redgi returns to his kingdom houses are repaired and new locations built. In the background of every setting villagers can be seen going about their business or battling to the death in pitched combat. The excellent musical score effortless adds to the ambience without ever getting in the way. Mist billows around Redgi’s feet, rain pours during moments of high drama and toxic fumes infuse ancient pipes. This is a living, breathing world dripping in atmosphere and detail. The 2D graphics are utterly gorgeous, the static images in this review failing to do the real thing justice. Whilst I loved the combat, exploration and item gathering, it was the visuals and the game world of Tails of Iron that kept me returning again and again. Even better though, is that each piece of armour changes Redgi’s appearance, ensuring a skull wearing, mole-fur covered rat bad-ass is yours to unlock. Strategic consideration of Redgi’s equipment then, is absolutely key to success. It mattes which pieces of armour you choose, as each one provides additional protection against certain species whilst also imposing weight restrictions. An important part of the game is locating new armour and weapons to aid in Redgi’s bid to overcome his enemies. Tails of Iron definitely has a sense of humour.īalancing out the combat is the need to explore the atmospheric game world, there’s secrets to find, forgotten paths to uncover and new tribes of animals to meet. Just when you think you’ve seen everything you have to battle a gun wielding frog with a jet-pack. Odd Bug Studios delighting in throwing new enemy types into the mix until the very end. The enemies themselves are varied, visually detailed and stuffed with interesting attack patterns.

tails of iron all weapons

The challenge is in the combat, not in having the patience required to put up with the copious walking just to return to the battle.

tails of iron all weapons

Also, thanks to intelligently placed quick-save points, it never feels like losing a battle results in the punishment of having to travel for an age to have another go.

tails of iron all weapons

Prompting that ‘just one more go’ mentality as the player seeks to see off a particularly formidable foe. Fortunately the responsive controls and easy to read enemy attack cues ensure that when a battle is lost it’s purely down to the fault of the player. Redgi is fast and deadly but lacking in resilience, take a couple of hits and the erstwhile prince will be on a one way ticket to Rat heaven. Constructed from rolls, blocks, controlling the space and the copious flinging of light and heavy attacks, the combat demands that Redgi must see off hordes of enemies and darn right nasty bosses. This is the gameplay element that evokes the soulslike comparison. It is the combat that proved the most surprising component of Tails of Iron, as I was certainly not expecting such addictively difficult encounters.













Tails of iron all weapons